Black Fungus
Everyone you strike is seeded with spores. The bloom eats at all of them on every turn you take, feeding you a little of what it takes. Damage 2d3
In this battle game, each player begins with a basic set of stats and can enhance their abilities by choosing equipment before the fight begins.
Read about all the equipment available in the game.
Everyone you strike is seeded with spores. The bloom eats at all of them on every turn you take, feeding you a little of what it takes. Damage 2d3
Even attacks deal double damage while odds are reduced to 1. 1d8
Never stop running, but the boots flare every third step. Damage 2d4
Defeated foes release a friendly ghost. 2d6
Prevent attacks by bribing with 1d3 gold until depleted.
Your first blow brands a victim; two turns later the mark comes due for 3d8, and nothing blocks it. If the host dies first the curse finds another. Damage 2d4
Every bearer signs the same contract. When a signatory falls, the survivors collect their strength. Armor +2
A mysterious orb that grants the power of Fibonacci. Armor +2, Speed +5, Damage d(r-1) + d(r-2)
An axe fit for a giant. Speed -6, Damage 2d12
Paired against another bearer and blind to everyone else. Interference in the duel is blunted; outlive your rival for the laurel. Armor +3, Damage 2d4
Prefer to target those with gold crowns. Last bearor standing ascends the throne... Armor +8
Every 3 attacks, summon an illusion. Speed +4, Damage 2d2
A shield that gains power depending on the moon phase. Blocks ???, Armor +3, Damage ???
Protection from odd attacks.
Prefer to target those without red cloaks. Lone bearers transform. Armor +1, Life +1, Speed +1
A sharp silver dagger deals double damage to NPC. Damage 3d4
Chance to block half damage. Armor +2, Damage 1d6
Summon a loyal snake at the start of the battle. Damage 2d3
Sworn to the order: a brother still standing takes the blows meant for you. Armor +3, Damage 2d6
Reflect 4 damage to anyone who hits you. Armor +4
A chest containing a random treasure...