Chat Gem

Chat Gem

battle for the gem

About

In this battle game, each player begins with a basic set of stats and can enhance their abilities by choosing equipment before the fight begins.

  • Life: Starts at 20 and decreases as you take damage. Reaching zero means defeat.
  • Armor: Base 1. An attack succeeds when a d20 roll is greater than your armor.
  • Damage: Base attack rolls a d4, increased by equipment.
  • Speed: Determines the turn order. Players roll a d20 and add their speed from equipment.
  • Special Effects: Some equipment may grant special effects, such as affecting how opponents choose their targets.

Equipment

Read about all the equipment available in the game.

Black Fungus

Black Fungus

Everyone you strike is seeded with spores. The bloom eats at all of them on every turn you take, feeding you a little of what it takes. Damage 2d3

Clay Hand

Clay Hand

Even attacks deal double damage while odds are reduced to 1. 1d8

Dragon Boots

Dragon Boots

Never stop running, but the boots flare every third step. Damage 2d4

Ecto Scythe

Ecto Scythe

Defeated foes release a friendly ghost. 2d6

8 Gold

8 Gold

Prevent attacks by bribing with 1d3 gold until depleted.

Eldritch Cap

Eldritch Cap

Your first blow brands a victim; two turns later the mark comes due for 3d8, and nothing blocks it. If the host dies first the curse finds another. Damage 2d4

Evil Contract

Evil Contract

Every bearer signs the same contract. When a signatory falls, the survivors collect their strength. Armor +2

Fibonacci Orb

Fibonacci Orb

A mysterious orb that grants the power of Fibonacci. Armor +2, Speed +5, Damage d(r-1) + d(r-2)

Giant Axe

Giant Axe

An axe fit for a giant. Speed -6, Damage 2d12

Gladiator Helmet

Gladiator Helmet

Paired against another bearer and blind to everyone else. Interference in the duel is blunted; outlive your rival for the laurel. Armor +3, Damage 2d4

Gold Crown

Gold Crown

Prefer to target those with gold crowns. Last bearor standing ascends the throne... Armor +8

Illusion Staff

Illusion Staff

Every 3 attacks, summon an illusion. Speed +4, Damage 2d2

Moon Shield

Moon Shield

A shield that gains power depending on the moon phase. Blocks ???, Armor +3, Damage ???

Odd Amulet

Odd Amulet

Protection from odd attacks.

Red Cloak

Red Cloak

Prefer to target those without red cloaks. Lone bearers transform. Armor +1, Life +1, Speed +1

Silver Dagger

Silver Dagger

A sharp silver dagger deals double damage to NPC. Damage 3d4

Small Shield

Small Shield

Chance to block half damage. Armor +2, Damage 1d6

Snake Wand

Snake Wand

Summon a loyal snake at the start of the battle. Damage 2d3

Templar Coat

Templar Coat

Sworn to the order: a brother still standing takes the blows meant for you. Armor +3, Damage 2d6

Thorn Mail

Thorn Mail

Reflect 4 damage to anyone who hits you. Armor +4

Treasure Chest

Treasure Chest

A chest containing a random treasure...